PcoWSkbVqDnWTu_dm2ix
We use cookies on this site to enhance your user experience

Release Note for 357

Release Note for 357

Improvements

Note Status
Added StudioService for plugins, and the StudioService.ActiveScript property for plugins to get the script the user is currently editing.
Pending
Updated Game Settings with theme support and additional options
Pending
The Model object now has a new method: GetBoundingBox. It returns the CFrame and Size of the bounding box of the model.
Pending
Switch to a new internal shader compilation pipeline for OpenGL (mostly affects low-end Mac, Android, iOS devices)
Live
RenderFidelity property for CSG objects: Precise (no LOD switching) and Automatic (2 levels for new CSG objects).
Pending
Fix an issue where your active Tool could drop from your hand when rapidly switching your active tool when Workspace.AutoJointsMode = Explicit
Live

Fixes

Note Status
Fixed a bug where parts of large mechanisms would get stuck floating the air and detached for everyone but the person simulating it.
Live
Humanoid Platforms logic should no longer improperly warp players when you set the Parent of the platform they are standing on to Nil and back to game.
Live
Fix lighting (in new mode) when global shadows disabled.
Pending
Fixed an issue where accessories on player characters do not replicate correctly when streaming enabled is on. Fixed an issue in streaming enable games where instances may get replicated multiple times.
Pending

Previous Next Page