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Detecting Player Spawns and Despawns

Detecting Player Spawns and Despawns

Oct 01 2018, 1:27 AM PST

This code sample demonstrates the usage of Players/PlayerAdded, Player/CharacterAdded and Player/CharacterRemoving in order to detect the spawning and despawning of players’ characters. You can use this as a boilerplate script to make changes to players’ characters as they spawn, such as changing Humanoid/WalkSpeed.