We use cookies on this site to enhance your user experience

Sep 14 2018, 5:07 PM PST

local function spawnEnemies(count)
	local baseplateSize = workspace.Arena.Baseplate.Size

	-- Loops until there are the amount of enemies set in ENEMY_COUNT
	for i = 1, count do

--Makes a copy of EnemyBall
		local enemy = ServerStorage.Enemies.EnemyBall:Clone()
		enemy.Parent = workspace.Enemies

	
	end
end