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Sep 14 2018, 5:07 PM PST

local function spawnEnemies(count)
	local baseplateSize = workspace.Arena.Baseplate.Size

	-- Loops until there are the amount of enemies set in ENEMY_COUNT
	for i = 1, count do

--Makes a copy of EnemyBall
		local enemy = ServerStorage.Enemies.EnemyBall:Clone()
		enemy.Parent = workspace.Enemies