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Tool.Unequipped

Tool.Unequipped

Oct 01 2018, 1:56 AM PST

The example shown below will print “A tool was unequipped” each time the tool is unequipped by the player. Please note that the below example assumes that you’ve already defined what “Tool” is.

Tool.Unequipped:Connect(function()
    print("The tool was unequipped")
end)