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BasePart.LocalTransparencyModifier

BasePart.LocalTransparencyModifier

Oct 01 2018, 1:44 AM PST

On any member of the character, this must be set every frame, as the engine overrides it:

local player = game.Players.LocalPlayer
local character = player.Character
game:GetService("RunService").RenderStepped:Connect(function()
	character.Head.LocalTransparencyModifier = 0.5
end)