This function sets the custom
ScreenGui|teleport GUI that will be shown to the local user during teleportation, prior to the teleport being invoked.
ScreenGui|teleport GUI will not be used if the destination place is in a different game. It will also not persist across multiple teleports and will need to be set prior to each one.
This function should only be used on the client. If the teleportation function is called from the server (as is the case with
TeleportService/TeleportPartyAsync) then this function should be called on the client prior to this. One way of doing this is listening to a
RemoteEvent that fires several seconds before teleportation.
-- Client local TeleportService = game:GetService("TeleportService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local localPlayer = Players.LocalPlayer local teleportGui = Instance.new("ScreenGui") -- for demonstration purposes -- this RemoteEvent needs to be created on the server and fired before teleporting local teleportEvent = ReplicatedStorage:WaitForChild("TeleportPrepare") -- set the teleport gui so we are ready TeleportService:SetTeleportGui(teleportGui) teleportEvent.OnClientEvent:Connect(function() -- show the gui prior to the teleport local playerGui = localPlayer:WaitForChild("PlayerGui") teleportGui.Parent = playerGui end)
During a teleport, whilst the destination place is loading, the customLoadingScreen is parented to the
CoreGui. Once the place has loaded the
ScreenGui|loading screen is
Instance/Parent|parented to nil.
ScreenGui can be fetched at the destination place using
TeleportService/GetArrivingTeleportGui, allowing you to parent it to the
PlayerGui and perform your own transitions.
You are advised to also
ScreenGui to the
PlayerGui in the start place whilst the teleport is initiating.
The loading `ScreenGui` that is to be displayed during teleportation
This function does not return anything!
Teleporting the local player
This snippet demonstrates how
TeleportService can be used to teleport the
Players/LocalPlayer|LocalPlayer from the client.
It also shows how
TeleportService/SetTeleportGui can be used to define a custom loading GUI. Note, this
ScreenGui will need to be retrieved at the destination place using
TeleportService/GetArrivingTeleportGui and be parented to the
local TeleportService = game:GetService("TeleportService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local playerGui = Players.LocalPlayer:WaitForChild("PlayerGui") local placeId = 0 -- replace here local loadingGui = ReplicatedStorage:FindFirstChild("LoadingGui") -- replace here -- parent the loading gui for this place loadingGui.Parent = playerGui -- set the loading gui for the destination place TeleportService:SetTeleportGui(loadingGui) -- teleport the user TeleportService:Teleport(placeId)