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ReverbType

ReverbType

The ReverbType Enum allows you to make audio in your game sound different, depending on what “area” the sounds are in (as shown below).

Note that some of these do not appear to have any effect on the sound.


Enums

Name Value Description

NoReverb

0

No sound reverb. Audio is not changed from default.

GenericReverb

1

Sound reverb is changed to a generic reverb effect.

PaddedCell

2

Sound reverb is changed to sound like the player is in a padded cell.

Room

3

Sound reverb is changed to sound like the player is in a room.

Bathroom

4

Sound reverb is changed to sound like the player is a bathroom.

LivingRoom

5

Sound reverb is changed to sound like the player is in a living room.

StoneRoom

6

Sound reverb is changed to sound like the player is in a stone room.

Auditorium

7

Sound reverb is changed to sound like the player is in an auditorium.

ConcertHall

8

Sound reverb is changed to sound like the player is in a concert hall.

Cave

9

Sound reverb is changed to sound like the player is in a cave.

Arena

10

Sound reverb is changed to sound like the player is in an arena.

Hangar

11

Sound reverb is changed to sound like the player is in a hangar.

CarpettedHallway

12

Sound reverb is changed to sound like the player is in a carpeted hallway.

Hallway

13

Sound reverb is changed to sound like the player is in a hallway.

StoneCorridor

14

Sound reverb is changed to sound like the player is a stone corridor.

Alley

15

Sound reverb is changed to sound like the player is in an alley.

Forest

16

Sound reverb is changed to sound like the player is in a forest.

City

17

Sound reverb is changed to sound like the player is in city.

Mountains

18

Sound reverb is changed to sound like the player is in the mountains.

Quarry

19

Sound reverb is changed to sound like the player is in a quarry.

Plain

20

Sound reverb is changed to sound like the player is an open plain.

ParkingLot

21

Sound reverb is changed to sound like the player is in a parking lot.

SewerPipe

22

Sound reverb is changed to sound like the player is in a sewer pipe.

UnderWater

23

Sound reverb makes it sound like the player is under water.

Referenced by

  • SoundService/AmbientReverb