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DeveloperMemoryTag

DeveloperMemoryTag

A list of memory categories, and a description of what they are allocated to.


Enums

Name Value Description

Internal

0

General data that doesn’t have any categorization. This could be due to either internal reasons, or because it simply isn’t being tracked categorically.

HttpCache

1

A cache of HTTP responses.

Instances

2

All the Instances present in memory.

Signals

3

Events, signals, connections, etc.

LuaHeap

4

All of the data in Lua. this includes everything happening in CoreScripts, the built-in datatypes, etc.

Script

5

All memory being manipulated and referenced by scripts.

PhysicsCollision

6

Collision detection in the Workspace.

PhysicsParts

7

Physics bodies and the components that control their behavior.

GraphicsSolidModels

8

Rendering solid models (stuff made with Union, Negate, etc.)

GraphicsMeshParts

9

Rendering of mesh parts.

GraphicsParticles

10

Rendering of particles from ParticleEmitters.

GraphicsParts

11

Rendering of regular parts.

GraphicsSpatialHash

12

Spatial hash lookup tables of the game world that are used for rendering.

GraphicsTerrain

13

Rendering of terrain geometry.

GraphicsTexture

14

Rendering of textures in the game world.

GraphicsTextureCharacter

15

Rendering of texture composition maps that are generated for Humanoids.

Sounds

16

Data of sounds in-game.

StreamingSounds

17

Playback of sounds in-game.

TerrainVoxels

18

Occupancy/Material data of the Terrain.

Gui

20

Gui element data and rendering.

Animation

21

Playback of Animations on Humanoids and AnimationControllers.

Navigation

22

Pathfinding for Humanoids via the PathfindingService.

Referenced by

  • Stats/GetMemoryUsageMbForTag