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AnimationPriority

AnimationPriority

The AnimationPriority Enum determines how animations should interact with each other when played at the same time.

Higher priority animation will play over lower priority ones. The priority order is:
1. Action (Highest Priority)
2. Movement
3. Idle
4. Core (Lowest Priority)


Enums

Name Value Description

Idle

0

(3) - Second lowest priority

Movement

1

(2) - 2nd highest priority

Action

2

(1) - Highest priority

Core

1000

(4) - Lowest priority

Referenced by

  • KeyframeSequence/Priority
  • AnimationTrack/Priority