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WeldConstraint

Deprecated

WeldConstraint

Deprecated

WeldConstraints are used to attach two BasePart|parts together. The constraint makes sure that the parts stay in the same relative position and orientation to one another. This means that if one part moves, the other will move the same amount. Even if the two parts are not touching one another, they can be welded together with a WeldConstraint.

Creating WeldConstraints

The most common way to create a WeldConstraint is through the Studio tool. This tool is in the Model tab under the Create dropdown.

Create Weld Constraint

This tool will act differently based on how many parts are selected when the tool is activated.

No Parts Selected

If no parts are selected when the Weld tool is clicked, the next two parts that are clicked on will be welded together. If the same part is clicked twice no weld will be created.

One Part Selected

If one part is selected when the Weld tool is clicked, the next part that is clicked on will be welded to the selected part.

Multiple Parts Selected

If several parts are selected when the Weld tool is clicked, any parts in that selection that are touching or overlapping will be welded together.

Repositioning Welded Parts

Roblox handles moving a welded part differently depending on whether the part was moved using its Position or with its CFrame. If a welded part’s Position is updated, the part will move but none of the connected parts will move with it. The weld will recalculate the offset from the other part based on the part’s new position.

-- Create two parts and position them at the same height
local partA = Instance.new("Part")
local partB = Instance.new("Part")
partA.Position = Vector3.new(0, 10, 0)
partB.Position = Vector3.new(0, 10, 10)
partA.Parent = game.Workspace
partB.Parent = game.Workspace

-- Weld the two parts together
local weld = Instance.new("WeldConstraint")
weld.Parent = game.Workspace
weld.Part0 = partA
weld.Part1 = partB

-- Update the position of the first part. The first part
-- will move but the second will stay where it started. The
-- weld maintain the new offset
partA.Position = Vector3.new(0, 20, 0)

If instead a part’s CFrame is updated, then that part will move and any part welded to that part will also move. These other parts will be moved to make sure they maintain the same offset as when the weld was created.

-- Create two parts and position them at the same height
local partA = Instance.new("Part")
local partB = Instance.new("Part")
partA.Position = Vector3.new(0, 10, 0)
partB.Position = Vector3.new(0, 10, 10)
partA.Parent = game.Workspace
partB.Parent = game.Workspace

-- Weld the two parts together
local weld = Instance.new("WeldConstraint")
weld.Parent = game.Workspace
weld.Part0 = partA
weld.Part1 = partB

-- Update the cframe of the first part. The second part will
-- also move to maintain the offset of the weld.
partA.CFrame = CFrame.new(0, 20, 0)

Properties

bool

Enabled

Toggles the constraint on and off.

BasePart

Part0

[NotReplicated]

The first part connected by the constraint.

BasePart

Part1

[NotReplicated]

The second part connected by the constraint.

Inherited from Instance: Show Hide

int

DataCost

[ReadOnly] [NotReplicated]
The cost of saving the instance using data persistence.
Instance

Parent

Determines the hierarchical parent of the `Instance`.
bool

RobloxLocked

If true, the `Instance` and its descendants cannot be indexed or edited by a `Script` or `LocalScript` and will throw an error if it is attempted.
string

ClassName

[ReadOnly] [NotReplicated]
A read-only string representing the class this `Instance` belongs to.
string

Name

A non-unique identifier of the `Instance`.
bool

Archivable

Determines if an `Instance` can be cloned using `/Instance/Clone` or saved to file.

Functions

Inherited from Instance: Show Hide

Array

GetDescendants ( )

[CustomLuaState]
Returns an array containing all of the `Instance`'s descendants.
bool

IsAncestorOf ( Instance descendant )

Returns true if an `Instance` is an ancestor of the given descendant.
bool

IsDescendantOf ( Instance ancestor )

Returns true if an `Instance` is a descendant of the given ancestor.
Instance

FindFirstChildWhichIsA ( string className , bool recursive )

Returns the first child of the `Instance` for whom `Instance/IsA` returns true for the given className.
Instance

FindFirstChildOfClass ( string className )

Returns the first child of the `Instance` whose `Instance/ClassName|ClassName` is equal to the given className.
Instance

FindFirstChild ( string name , bool recursive )

Returns the first child of the `Instance` found with the given name.
Instance

FindFirstAncestorWhichIsA ( string className )

Returns the first ancestor of the `Instance` for whom `Instance/IsA` returns true for the given className.
Instance

FindFirstAncestorOfClass ( string className )

Returns the first ancestor of the `Instance` whose `Instance/ClassName` is equal to the given className.
Instance

FindFirstAncestor ( string name )

Returns the first ancestor of the `Instance` whose `Instance/Name` is equal to the given name.
bool

IsA ( string className )

Returns true if an `Instance`'s class matches or inherits from a given class
Instance

WaitForChild ( string childName , double timeOut )

[CustomLuaState] [CanYield]
Returns the child of the `Instance` with the given name. If the child does not exist, it will yield the current thread until it does.
RBXScriptSignal

GetPropertyChangedSignal ( string property )

Get an event that fires when a given property of an object changes.
string

GetFullName ( )

Returns a string showing the `Instance`'s ancestry.
string

GetDebugId ( int scopeLength )

[NotBrowsable]
Returns a coded string of the `Instance`s DebugId used internally by Roblox.
Objects

GetChildren ( )

Returns an array containing all of the `Instance`'s children.
void

Destroy ( )

Sets the `Instance/Parent` property to nil, locks the `Instance/Parent` property, disconnects all connections and calls Destroy on all children.
Instance

Clone ( )

Create a deep copy of a Roblox instance and descendants where `Archivable = true`.
void

ClearAllChildren ( )

This function destroys all of an `Instance`'s children.

Events

Inherited from Instance: Show Hide

RBXScriptSignal

AncestryChanged ( Instance child , Instance parent )

Fires when the `Instance/Parent` property of the object or one of its ancestors is changed.
RBXScriptSignal

ChildAdded ( Instance child )

Fires when an object is parented to this `Instance`.
RBXScriptSignal

ChildRemoved ( Instance child )

Fires when a child is removed from this `Instance`.
RBXScriptSignal

DescendantAdded ( Instance descendant )

Fires when a descendant is added to the `Instance`.
RBXScriptSignal

DescendantRemoving ( Instance descendant )

Fires immediately before a descendant of the `Instance` is removed.
RBXScriptSignal

Changed ( string property )

Fired immediately after a property of an object changes.