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RunService

Deprecated

RunService

Deprecated

The RunService contains methods and events for time-management as well as for managing the context in which a game or script is running. Methods like IsClient, IsServer, IsStudio, can help you determine where Lua code is running. These methods are useful for ModuleScripts that could be required by both the client and server. In addition, you can use IsStudio to add special behavior for in-studio testing.

RunService also provides events that help you manage time. Stepped and Heartbeat can be used for game logic while RenderStepped can be used for visual effects. These events fire with “delta time” values. Stepped also includes the total amount of time passed in a game. Correctly using the change in time values for game logic is important for changing values over time. As a general rule, multiply your change in time by the rate of change to get the amount a value should change in one frame. For example:

-- Note: delta just means "change in/of"
speed = deltaPosition / deltaTime
deltaPosition = speed * deltaTime

Properties

Inherited from Instance: Show Hide

int

DataCost

[ReadOnly] [NotReplicated]
The cost of saving the instance using data persistence.
Instance

Parent

Determines the hierarchical parent of the `Instance`.
bool

RobloxLocked

If true, the `Instance` and its descendants cannot be indexed or edited by a `Script` or `LocalScript` and will throw an error if it is attempted.
string

ClassName

[ReadOnly] [NotReplicated]
A read-only string representing the class this `Instance` belongs to.
string

Name

A non-unique identifier of the `Instance`.
bool

Archivable

Determines if an `Instance` can be cloned using `/Instance/Clone` or saved to file.

Functions

void

BindToRenderStep ( string name , int priority , Function function )

Given a string name of a function and a priority, this method binds the function to RunService/RenderStepped.

bool

IsClient ( )

Query if a script is running on a client

bool

IsEdit ( )

bool

IsRunMode ( )

Query if the “Run” button was pressed in Studio

bool

IsRunning ( )

Query if the game is currently running

bool

IsServer ( )

Query if a script is running on the server

bool

IsStudio ( )

Query if a script is running within Roblox Studio

void

Pause ( )

Pauses the physics and scripts in a place.

void

Run ( )

Creates a waypoint and then runs the game just like the Play button does in studio.

void

Stop ( )

Stops the running simulation.

void

UnbindFromRenderStep ( string name )

Unbinds a function that was bound to the render loop using RunService/BindToRenderStep.

Inherited from Instance: Show Hide

Array

GetDescendants ( )

[CustomLuaState]
Returns an array containing all of the `Instance`'s descendants.
bool

IsAncestorOf ( Instance descendant )

Returns true if an `Instance` is an ancestor of the given descendant.
bool

IsDescendantOf ( Instance ancestor )

Returns true if an `Instance` is a descendant of the given ancestor.
Instance

FindFirstChildWhichIsA ( string className , bool recursive )

Returns the first child of the `Instance` for whom `Instance/IsA` returns true for the given className.
Instance

FindFirstChildOfClass ( string className )

Returns the first child of the `Instance` whose `Instance/ClassName|ClassName` is equal to the given className.
Instance

FindFirstChild ( string name , bool recursive )

Returns the first child of the `Instance` found with the given name.
Instance

FindFirstAncestorWhichIsA ( string className )

Returns the first ancestor of the `Instance` for whom `Instance/IsA` returns true for the given className.
Instance

FindFirstAncestorOfClass ( string className )

Returns the first ancestor of the `Instance` whose `Instance/ClassName` is equal to the given className.
Instance

FindFirstAncestor ( string name )

Returns the first ancestor of the `Instance` whose `Instance/Name` is equal to the given name.
bool

IsA ( string className )

Returns true if an `Instance`'s class matches or inherits from a given class
Instance

WaitForChild ( string childName , double timeOut )

[CustomLuaState] [CanYield]
Returns the child of the `Instance` with the given name. If the child does not exist, it will yield the current thread until it does.
RBXScriptSignal

GetPropertyChangedSignal ( string property )

Get an event that fires when a given property of an object changes.
string

GetFullName ( )

Returns a string showing the `Instance`'s ancestry.
string

GetDebugId ( int scopeLength )

[NotBrowsable]
Returns a coded string of the `Instance`s DebugId used internally by Roblox.
Objects

GetChildren ( )

Returns an array containing all of the `Instance`'s children.
void

Destroy ( )

Sets the `Instance/Parent` property to nil, locks the `Instance/Parent` property, disconnects all connections and calls Destroy on all children.
Instance

Clone ( )

Create a deep copy of a Roblox instance and descendants where `Archivable = true`.
void

ClearAllChildren ( )

This function destroys all of an `Instance`'s children.

Events

RBXScriptSignal

Heartbeat ( double step )

Fired on every frame in the RunService

RBXScriptSignal

RenderStepped ( double step )

Fires every render frame (about 60 times per second).

RBXScriptSignal

Stepped ( double time , double step )

Fired on every step in the RunService, a time of approximately 1/60th of a second.

Inherited from Instance: Show Hide

RBXScriptSignal

AncestryChanged ( Instance child , Instance parent )

Fires when the `Instance/Parent` property of the object or one of its ancestors is changed.
RBXScriptSignal

ChildAdded ( Instance child )

Fires when an object is parented to this `Instance`.
RBXScriptSignal

ChildRemoved ( Instance child )

Fires when a child is removed from this `Instance`.
RBXScriptSignal

DescendantAdded ( Instance descendant )

Fires when a descendant is added to the `Instance`.
RBXScriptSignal

DescendantRemoving ( Instance descendant )

Fires immediately before a descendant of the `Instance` is removed.
RBXScriptSignal

Changed ( string property )

Fired immediately after a property of an object changes.