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Pose

Deprecated

Pose

Deprecated

A Pose holds the CFrame applied to the Motor6D connected to its associated BasePart. The part which is controlled depends on the name of the Pose.

Poses are the fundamental building blocks of animations and, with Keyframes, make up KeyframeSequences.

Poses, joints and hierarchy

Although a Pose is assigned to a BasePart by name, the object manipulated during animation playback is actually the Motor6D connected to this part. Animation rigs branch out from the model’s root part through such joints.

As an example. In a R15 character rig the root part is the HumanoidRootPart. The LowerTorso is connected to the HumanoidRootPart by the a motor named ‘Root’. Therefore, the CFrame of a Pose named ‘LowerTorso’ in a Keyframe would be applied to the motor named ‘Root’, and not the LowerTorso itself.

Poses are arranged in a Keyframe based on joint hierarchy. This means, the Pose’s CFrame is applied to the motor connecting the part associated with the pose to the part associated with the pose’s parent. See below for a visual example of the structure of Poses on a R15 character.

Pose CFrame

The Roblox animation system applies Pose/CFrame to the corresponding Motor6D by manipulating the relative transformation of the motor, the Motor6D/Transform property. The original JointInstance/C1|C0 and JointInstance/C1|C1 values are not changed.

Properties

CFrame

CFrame

The CFrame that will be applied to the Motor6D corresponding with the Pose. This CFrame is applied by changing the Motor6D\Transform property of the motor.

PoseEasingDirection

EasingDirection

The EasingDirection determines the ‘direction’ of the interpolation style set by Pose/EasingStyle. Along with Pose/EasingStyle, it determines how the joint will interpolate from this Pose to the subsequent Pose during animation playback.

PoseEasingStyle

EasingStyle

The EasingStyle determines the ‘style’ of the interpolation. Along with Pose/EasingDirection, it determines how the joint will interpolate from this Pose to the subsequent Pose during animation playback.

float

Weight

Inherited from Instance: Show Hide

int

DataCost

[ReadOnly] [NotReplicated]
The cost of saving the instance using data persistence.
Instance

Parent

Determines the hierarchical parent of the `Instance`.
bool

RobloxLocked

If true, the `Instance` and its descendants cannot be indexed or edited by a `Script` or `LocalScript` and will throw an error if it is attempted.
string

ClassName

[ReadOnly] [NotReplicated]
A read-only string representing the class this `Instance` belongs to.
string

Name

A non-unique identifier of the `Instance`.
bool

Archivable

Determines if an `Instance` can be cloned using `/Instance/Clone` or saved to file.

Functions

void

AddSubPose ( Instance pose )

This function adds a sub Pose to the Pose by parenting it to it.

Objects

GetSubPoses ( )

This function returns an array containing all sub Poses that have been added to a Pose.

void

RemoveSubPose ( Instance pose )

This function removes a sub Pose from the Pose by parenting it to nil.

Inherited from Instance: Show Hide

Array

GetDescendants ( )

[CustomLuaState]
Returns an array containing all of the `Instance`'s descendants.
bool

IsAncestorOf ( Instance descendant )

Returns true if an `Instance` is an ancestor of the given descendant.
bool

IsDescendantOf ( Instance ancestor )

Returns true if an `Instance` is a descendant of the given ancestor.
Instance

FindFirstChildWhichIsA ( string className , bool recursive )

Returns the first child of the `Instance` for whom `Instance/IsA` returns true for the given className.
Instance

FindFirstChildOfClass ( string className )

Returns the first child of the `Instance` whose `Instance/ClassName|ClassName` is equal to the given className.
Instance

FindFirstChild ( string name , bool recursive )

Returns the first child of the `Instance` found with the given name.
Instance

FindFirstAncestorWhichIsA ( string className )

Returns the first ancestor of the `Instance` for whom `Instance/IsA` returns true for the given className.
Instance

FindFirstAncestorOfClass ( string className )

Returns the first ancestor of the `Instance` whose `Instance/ClassName` is equal to the given className.
Instance

FindFirstAncestor ( string name )

Returns the first ancestor of the `Instance` whose `Instance/Name` is equal to the given name.
bool

IsA ( string className )

Returns true if an `Instance`'s class matches or inherits from a given class
Instance

WaitForChild ( string childName , double timeOut )

[CustomLuaState] [CanYield]
Returns the child of the `Instance` with the given name. If the child does not exist, it will yield the current thread until it does.
RBXScriptSignal

GetPropertyChangedSignal ( string property )

Get an event that fires when a given property of an object changes.
string

GetFullName ( )

Returns a string showing the `Instance`'s ancestry.
string

GetDebugId ( int scopeLength )

[NotBrowsable]
Returns a coded string of the `Instance`s DebugId used internally by Roblox.
Objects

GetChildren ( )

Returns an array containing all of the `Instance`'s children.
void

Destroy ( )

Sets the `Instance/Parent` property to nil, locks the `Instance/Parent` property, disconnects all connections and calls Destroy on all children.
Instance

Clone ( )

Create a deep copy of a Roblox instance and descendants where `Archivable = true`.
void

ClearAllChildren ( )

This function destroys all of an `Instance`'s children.

Events

Inherited from Instance: Show Hide

RBXScriptSignal

AncestryChanged ( Instance child , Instance parent )

Fires when the `Instance/Parent` property of the object or one of its ancestors is changed.
RBXScriptSignal

ChildAdded ( Instance child )

Fires when an object is parented to this `Instance`.
RBXScriptSignal

ChildRemoved ( Instance child )

Fires when a child is removed from this `Instance`.
RBXScriptSignal

DescendantAdded ( Instance descendant )

Fires when a descendant is added to the `Instance`.
RBXScriptSignal

DescendantRemoving ( Instance descendant )

Fires immediately before a descendant of the `Instance` is removed.
RBXScriptSignal

Changed ( string property )

Fired immediately after a property of an object changes.